Welcome to the Pokémon Black and White in-game grade list! The goal of this list is to rate every Pokémon in Unova in one of those six tiers, from S to E, every vaguely discovering its viability. The significant factor under which each is ranked is efficiency; a Pokémon that’s efficient provides quicker and easier solutions to major battles, including Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in high ranks, such as fast and A, are considered very efficient, while those in lower tiers, like E and D, are considered not quite effective.
Which are the tiers?
You’ll find 6 tiers on this list:
Why is a Pokémon in a certain tier?
Pokémon are rated under the following 5 variables:
- Availability: This is how early a Pokémon becomes accessible in the game and how difficult it is to find (read: encounter speed ). Does this require substantial backtracking, need HM moves, or only have a low experience rate? Including backtracking to reestablish the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
- Typing: A Pokémon’s typing can be of amazing significance for an efficient playthrough. How do the typing’s matchups work against the whole game? If a Pokémon has better scanning, it is often regarded as a higher rank.
- Stats: A Pokémon’s stat supply is critical for its success. Can the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors both its own typing and movepool, it will often be higher on the grade list. Generally, that a Pokémon with reduced rate will often be ranked lower.
- Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is vital. What moves does the Pokémon obviously get and could possibly obtain? Unlike with past matches, TMs are of infinite use and thus don’t have any opportunity price. With that said, should a Pokémon requires a TM found at a detour away from the primary path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a little.
- Major Battles: Important battles consist of Gym Leaders, both the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon bring about those conflicts? A Pokémon that contributes to a lot of significant battles will frequently be seen higher than those which do not.
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What applications is the participant permitted to use?
The player is permitted to use any valid means inside the cartridge for completing the game efficiently. The player is only permitted to trade to evolve Pokémon and not to receive external help differently. Remember that items have opportunity costs associated with them and may negatively give rise to a Pokémon’s rank if it takes a multitude of items, including two or even more.
Under what circumstances were Pokémon examined?
Every Pokémon was analyzed and ranked under these extra conditions:
- Every Pokémon was usually on par with the significant Trainers’ levels, at most outleveling their ace by two amounts. Reasonable levels at the Elite Four generally vary between 48-50.
- Most evaluations were performed with five-member teams, even though it’s especially more optimal to conduct four or even less, since they will gain more experience and readily outlevel opponents.
- Lucky Egg was completely allowed and needed for bigger teams to achieve suitable levels.
- Across the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), some of them requiring backtracking and HMs to be accessed. They are utilised to reach the aforementioned levels for the Elite Four when using larger teams.
- Tampering using the clock to obtain items or Pokémon which can only be obtained in particular seasons has been completely permitted and didn’t negatively impact any Pokémon’s viability.
- Viability was set up till Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) wasn’t considered for the Pokémon’s viability.
Intended for Pokémon that possess the greatest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the amount of strikes used against them, and function with minimal reliance on things to defeat opponents at equal levels. These Pokémon typically appear prior to the late-game, and also any defects they have are absolutely made up by their advantages.
- Availability: Early-game (40 percent chance to appear at Route 4).
- Typing: Conserve Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for neutral damage and can be struck super efficiently simply by Clay.
- Forged: Darumaka is super fast, and its own high Strike buffed up by Hustle lets it hit every foe challenging; its shaky majority is mended by Eviolite. As a Darmanitan, it hits even harder, is way quicker, and has sufficient bulk to take impartial hits well and even avoid OHKOs from super effective moves. Hammer Arm depends upon development, also Superpower is discovered at level 47.
- Major Battles: As a Darumaka, it only ever struggles against Clay. Burgh and Elesa lose to Darumaka, although it requires Eviolite for the two. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris falling to Belly Drum. In the Elite Four, it is possible to use Belly Drum strategies again to sweep all but Marshal. It is useful against N and Ghetsis, the latter being sailed if you use Substitute and X Rate in conjuction with Belly Drum.
- Additional Remarks: Though Hustle might be bothersome, but most of the misses are not deadly; it does not prevent Darumaka from being among the best options for an efficient run of these games.
- Typing: Very few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception.
- Stats: Since a Drilbur, it has a excellent Attack stat and decent Speed, but its bulk isn’t quite as impressive. As an Excadrill, it profits an important boost in Attack and HP, letting it survive most impartial and a few super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
- Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at level 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs.
- Important Battles: It’s effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the entire Elite Four minus Marshal simply by utilizing Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (especially if you are playing at Black, because it can utilize N’s Zekrom as installation bait).
- Added Remarks: Drilbur ought to be evolved at level 33 to learn Earthquake a little earlier, which can be boosted with Soft Sand from Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and so is highly advised to grab, even if the way is annoying.
- Availability: Early-game (20 percent chance to appear at Route 4).
- Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and all of the Elite Four associates barring Marshal.
- Stats: Scraggy has great Attack and defensive stats, and this is buffed by Eviolite. Its stride will eventually cause it troubles like a Scrafty, however, you should have Speed EVs into outspeed some lower risks.
- Movepool: Its just STAB move is Faint Attack until it learns Brick Split at par 20. It may be educated Payback at level 23 to make the most of its reduced speed. High Jump Kick level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be taught Work Up and Stone Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, Even Though It needs Eviolite for all of them as a Scraggy. Additionally, it does well against every Elite Four member bar Marshal and is useful against N and Ghetsis.
- Additional Comments: The combination of a powerful movepool and good typing that simplifies a good deal of major competitions makes Scraggy a very excellent selection for a run of the games. Constantly use a single with Moxie over Reduce SkinCare.
Reserved for Pokémon whose efficiency in terms of finishing the sport is considered to be very high. Pokémon inside this tier are able to OHKO or 2HKO a lot of foes and are not too reliant on items to be successful, but they either have some visible flaws that hurt their efficiency or have their viability counterbalanced with a late arrival.
- Availability: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and renew in Nacrene City at par 25).
- Typing: Rock / Flying offers it five flaws, though only Rock is common. Archen’s only actual losing matchup is from Elesa; it’s good elsewhere.
- Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with excellent 110 Speed. The two Pokémon has to be careful however, as their Defeatist ability their offenses at 50% or less HP.
- Movepool: It starts with Ancient Power (it is possible to instruct Rock Tomb through TM) and learns Acrobatics (its own very best movement ) three degrees afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide through TM.
- Important Battles: The line’s utter power means it performs well in all significant struggles save Elesa, although it must stay healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO that a foe, that foe will often come close to knocking it to Defeatist range (a whole lot are 2HKOed by Acrobatics).
- Additional Comments: Archen is one of the most powerful Pokémon to use, but Defeatist holds it back.
- Availability: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
- Typing: Dragon is just resisted by the rare metal registering. Ice- and also Dragon-types that are powerful against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists Grass, Fire, Water, and Electric.
- Stats: It possesses really large Attack (particularly as Haxorus), decent Speed, and acceptable defensive stats. However, because an Axew, it’s a bit frail. It may also learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating coverage as Haxorus.
- Important Battles: You ought to possess Fraxure to get Brycen. It is capable of crossing all major fights that are left (such as Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 together with N and Ghetsis because of its rotating coverage.
- Added Comments: Regardless of coming late, Axew is a fantastic Pokémon to utilize, as it can sweep each major fight left, together with Mold Breaker function as favored ability. Its Slow experience growth rate is mended with Lucky Egg.
- Typing: Struggling strikes common Standard – and – Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
- Stats: It’s high Strike and HP and okay defenses as Conkeldurr, however it is a tiny bit slow. Timburr’s Special Defense is really low too.
- Movepool: It will initially rely Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. After expanding, it learns Bulk Up and Stone Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it learns Brick Break and Payback by TM.
- Important Battles: It does well against Lenora and will do well against Burgh if it is evolved at that point.
- Added Comments: Conkeldurr remains useful prior to the Pokémon League, in which it falls off because of unfavorable matchups. But, Conkeldurr still hits roughly 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, as they have almost the same energy, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share precisely the same level up learnset.
- Entry: Early-game (Route 1 from levels 2-4 at a 50% experience rate).
- Typing: The line’s members are Normal-types and neutral against what save Shauntal, whose Ghost-types are resistant, and Marshal, that hits the lineup super effectively.
- Stats: The Lillipup lineup has solid stats except for Specific Attack, together with Stoutland having 100 Strike, 80 Rate and 85/90/90 majority. Return through TM at Nimbasa City is the line’s greatest STAB attack as soon as they have high friendship, along with the Setup TM could be useful to enhance offensive stats.
- Major Battles: The Lillipup lineup has a good showing in all significant battles, as several competitions withstand Regular, and Ghost- and the rare Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep some conflicts out of Elesa onward.
- Additional Comments: Lillipup is consistently an excellent Pokémon for both Gym Leaders but is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the critical Spirit capability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the lineup take bodily hits better.
- Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with typical Speed and good majority.
- Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn can be relearned as Samurott.
- Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is handled with Megahorn, along with the line can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard for Drayden/Iris, but it’s expensive.
- Added Comments: Oshawott is the greatest starter to select, as its own Water typing and powerful moves make it even more consistent in major fights than the other starters.
- Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
- Typing: Water typing is excellent for many Gyms aside from Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: The reptiles have all-around great stats, most especially 98 crimes and 101 Speed.
- Movepool: Water Gun becomes the amazing Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also all Fighting-type TMs for broad coverage and Function Up for setup. Scald later updates to populate, and Blizzard is bought at Icirrus City.
- Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages almost everything else.
- Additional Comments: Panpour’s Water typing and wide coverage allow it to conquer most Gym Leaders, however, it is still reliant on Function Up promotes to your Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.
- Availability: Early-game (35% chance to appear at Inner Pinwheel Forest at White, accessible solely by trade in Nacrene City at Black).
- Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, along with common Bug- and Poison-types normally pose a danger to it.
- Stats: Petilil has large Special Attack and great bulk. Lilligant has high Speed and Special Attack, using its Special Defense also raised by Quiver Dance.
- Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it’ll begin with. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at level 46.
- Major Battles: As a Lilligant, it can sweep every significant struggle by placing up Quiver Dance; however, sometimes, it should use Sleep Powder to obtain boosts safely. It also requires a lot of boosts to carry down a great deal of teams that have Grass-resistant Poémon.
- Additional Remarks: Once it learns Giga Drain, evolve it until level 28. Sun Stone could be obtained in the Ace Trainer in a Nimbasa City construction. Although Petilil can conquer all major fights, it needs a whole lot of Quiver Dance promotes to beat resistant foes, because it relies solely on Grass-type STAB moves. Own Tempo is your preferred ability to prevent confusion caused by Lilligant’s Petal Dance. In Black edition, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll capacity, is currently at level 15, and contains 20/20/20/31/20/20 IVs.
- Stats: The Roggenrola lineup members are physical tanks, but they’re incredibly slow. As a Gigalith, it’s a fantastic 135 Attack stat combined with high general bulk.
- Movepool: Roggenrola includes Headbutt, picking up Rock Blast at level 14 and Iron Defense at par 20. If you maintain it unevolved for 2 degrees, it selects up Rock Slide at level 27, which conveys it to Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous could be taught via TMs.
- Major Battles: The lineup is a fantastic option for Lenora, Burgh, and (if it is the sole Pokémon in the party so it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it ought to avoid Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and manages N pretty well, especially with setting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter needing Earthquake.
- Further Remarks: Gigalith stays useful until the Pokémon League, where it falls off because of unfavorable matchups and restricted aims to hit with STAB moves.
- Entry: Early-game (Route 4 from degrees 14-18 at a 40% encounter rate).
- Typing: Ground / Dark provides the lineup benefits against Elesa, Shauntal, and Caitlin, however it’s average everywhere.
- Stats: Sandile and Krokorok have high Strike and Speed but dismal defenses. Krookodile has good 95/80/70 bulk, 117 Attack, and 92 Speed.
- Movepool: Level 14-15 Sandile begin with Bite, which will be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be staple STAB moves. It’s advisable to hold off on expanding Krokorok for eight levels to acquire Earthquake at level 48 as opposed to degree 54 as Krookodile.
- Major Battles: The Sandile line has a strong showing in most major conflicts, even ones in which it has a disadvantage, because of Moxie and good Speed. It can sweep Elesa using Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still viable.
- Added Remarks: Krookodile is among the finest late-game sweepers available, with its STAB moves having few answers. Moxie helps this and makes it incredibly effective when it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
- Stats: Sawk’s high Attack and Speed, coupled with acceptable bulk, make it an Superb sweeper
- Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the match, with TM moves like twist and Rock Slide providing useful coverage. Work Up and Bulk Up at level 33 let Sawk improve its Strike.
- Important Battles: Sawk wins handily against Lenora but requires Work Up or Bulk Up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
- Additional Remarks: Sawk is extremely effective out of the box, but STAB motions are resisted fairly frequently, and its decent defensive stats don’t hold up and towards the conclusion of the match. Sturdy is your favored ability although not required. Try to catch a Sawk at par 17 from dark grass to start with Low Sweep.
- Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal and Caitlin.
- Stats: Throh owns high Strike and HP along with great Defense and Special Defense, however it’s pretty slow.
- Movepool: It’ll have Seismic Toss upon being caught and, based on degree, Vital Throw (otherwise heard at level 17). More harmful motions in the form of Revenge, Storm Throw, and Body Slam are at levels 21, 25, and 29, respectively. TM-wise, it could be taught Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
- Important Battles: Throh is very helpful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it may sweep Grimsley and Marshal reliably, while Shauntal gets her team trapped by Throh, without Cofagrigus, if you heal it up a couple of times. It is also useful against N and Ghetsis, because it may take down a few of their Poémon easily.
- Added Comments: Throh is good for many major conflicts, but it’s overall dependent on several Bulk Up promotes, which becomes debatable in the Pokémon League. In White, you can discover a level 17 Throh rather easily by going into shadowy grass using a flat 17 Pokémon from the guide and using a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, as its low Speed usually means it will often take a strike before doing anything.
Reserved for Pokémon whose efficacy in terms of finishing the match is thought of as high. Pokémon inside this tier are able to OHKO or 2HKO an unbiased variety of foes and may expect a bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but either have several defects holding them back or are struck fairly late.
- Availability: Early-game (Desert Resort, 10%, amounts 20-22).
- Typing: Bug/Rock typing is odd, giving only weaknesses to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, also, to a degree, N. It shouldn’t be used against Clay and Marshal.
- Stats: Dwebble has great base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good general bulk and terrific Attack, but can be slow at base 45 Speed.
- Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic principles Rock Slide at only level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at level 43 or through Heart Scale, which turns into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs around out Crustle’s policy.
- Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga along with Volt Switch. The line defeats Clay’s Krokorok and easily sweeps the past three Gyms with Shell Smash. Against the Elite Four, Grimsley is demanding because of Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky due to specific motions, and Marshal is embarrassing due to Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
- Added Remarks: Dwebble is a Pokémon with various fantastic matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellness, although Shell Armor blocks crucial hits; both are excellent.
- Availability: Late-game (20 percent chance to show up in Chargestone Cave).
- Typing: Steel-type gives Ferroseed a massive quantity of resistances, which are notable in the conflicts from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it impartial against Skyla and Brycen, unfortunately, but it will make it great against Water-type traces, especially the Seismitoad one. It will fear Fire-types, however.
- Stats: The Ferroseed line owns excellent surveillance and Special Defense, okay Attack, and very low rate, making it usually go last.
- Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at level 46 for greater PP. Payback could be learned naturally or via TM.
- Important Battles: Ferroseed may do well against Skyla, however it needs a great deal of Curse promotes to beat her. In addition, it does good against Brycen and exceptionally well against Drayden/Iris. However, it fights against Marshal. It may also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s fantastic typing makes it useful from many major fights, but its reduced rate means that it will always take a hit before doing any such thing. It is also reliant upon Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is a fantastic concept, as it and Iron Barbs will harm contact transfer users for 1/4 of their HP.
- Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
- Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super effectively and also makes Ground-type moves neutral. But, foes’ Stone and Fire policy will get into its way.
- Stats: It’s good Special Strike and high Speed (which makes Electro Ball useful), but its bulk isn’t impressive.
- Movepool: This comes with Bug Bite and Electroweb upon becoming caught. At degrees 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be educated Thunder via TM at Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
In the Elite Four, it can contribute by taking out specific threats, but normally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it’s Required to achieve 91% precision on Thunder.
- Availability: Mid-game (Course 6 at a 25% experience rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances which help out from the last 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
- Stats: Fantastic majority of 70/105/105 and Strike of 135 make Escavalier a powerful tank, even though base 20 Speed means it’ll always move second.
- Movepool: Tough ancient, but Escavalier shortly gets Iron Head at level 37, the X-Scissor TM, and Swords Dance at 52, with Slash and Return as policy.
- Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier handles the end-game nicely through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are all shaky.
- Additional Remarks: Escavalier is a remarkably dominant Pokémon that, even though a hassle to begin, has an area in virtually all remaining major battles. While the slow pace can render it open to standing and taking hits continuously, the benefits it owns make it worthwhile. Be sure you get a flat 26 or lower Karrablast for Fury Cutter. Reduce Skin is your preferred skill because of Karrablast, because it becomes Battle Simulator following evolving which helps Escavalier avoid significant strikes.